François Lehericey, Ph.D.

I am a doctor in computer science and specialized in virtual reality. I currently work for Microsoft at Havok. My subjects of interest include multiple topics related to virtual reality such as: collision detection for physics simulation (subject of my Ph.D.) and building information modeling for virtual reality (worked two years at Vinci construction).

Contact: frleheri at microsoft.com

Publications

Peer-reviewed conferences

  • OpenBIM Based IVE Ontology: an ontological approach to improve interoperability for Virtual Reality Applications
    • Anne-Solène Dris, François Lehericey, Valérie Gouranton, Bruno Arnaldi
    • CIB W78 2018
    • doi HAL
  • Risk-hunting training in interactive virtual environments
    • Anne-Solène Dris, François Lehericey, Valérie Gouranton, Bruno Arnaldi
    • CIB W099 2018
    • HAL
  • Haptic Rendering of FEM-based Tearing Simulation using Clusterized Collision Detection
    • Benoît Le Gouis, François Lehericey, Maud Marchal, Bruno Arnaldi, Valérie Gouranton, Anatole Lécuyer
    • WHC 2017
    • doi HAL
  • GPU Ray-Traced Collision Detection for Cloth Simulation
    • François Lehericey, Valérie Gouranton, Bruno Arnaldi
    • VRST 2015
    • doi HAL
    • Extended author version: HAL
  • GPU Ray-Traced Collision Detection: Fine Pipeline Reorganization
    • François Lehericey, Valérie Gouranton, Bruno Arnaldi
    • GRAPP 2015
    • doi HAL
  • Ray-traced collision detection: interpenetration control and multi-GPU performance
    • François Lehericey, Valérie Gouranton, Bruno Arnaldi
    • EGVE 2013 - JVRC 2013
    • doi HAL
  • New iterative ray-traced collision detection algorithm for gpu architectures
    • François Lehericey, Valérie Gouranton, Bruno Arnaldi
    • VRST 2013
    • doi HAL

Ph.D. thesis

  • Détection de collision par lancer de rayon : La quête de la performance
    • François Lehericey
    • 2016
    • HAL
videos

This video show some example of simulations with cloths that use the method provided by the paper “GPU Ray-Traced Collision Detection for Cloth Simulation”. Collision detection is performed with ray-tracing and an inversion handling method correct error due to discrete simulations.

 

This video show examples of simulations that use IRTCD for collision detection. IRTCD (Iterative Ray-Traced Collision Detection) is a novel method that exploits spatial and temporal coherency. This video shows how our iterative method improve performances.