François Lehericey, Ph.D.
I am a doctor in computer science and specialized in virtual reality. I currently work for Microsoft at Havok. My subjects of interest include multiple topics related to virtual reality such as: collision detection for physics simulation (subject of my Ph.D.) and building information modeling for virtual reality (worked two years at Vinci construction).
Contact: frleheri at microsoft.com
- OpenBIM Based IVE Ontology: an ontological approach to improve interoperability for Virtual Reality Applications
- Risk-hunting training in interactive virtual environments
- Anne-Solène Dris, François Lehericey, Valérie Gouranton, Bruno Arnaldi
- CIB W099 2018
- Haptic Rendering of FEM-based Tearing Simulation using Clusterized Collision Detection
- GPU Ray-Traced Collision Detection for Cloth Simulation
- GPU Ray-Traced Collision Detection: Fine Pipeline Reorganization
- Ray-traced collision detection: interpenetration control and multi-GPU performance
- New iterative ray-traced collision detection algorithm for gpu architectures
- Détection de collision par lancer de rayon : La quête de la performance
- François Lehericey
This video show some example of simulations with cloths that use the method provided by the paper “GPU Ray-Traced Collision Detection for Cloth Simulation”. Collision detection is performed with ray-tracing and an inversion handling method correct error due to discrete simulations.
This video show examples of simulations that use IRTCD for collision detection. IRTCD (Iterative Ray-Traced Collision Detection) is a novel method that exploits spatial and temporal coherency. This video shows how our iterative method improve performances.